The Levels Protocol: Introducing Dynamic Ordinals

by Bob Bodily
by Bob Bodily

We’re excited to introduce the Levels Protocol, a new protocol developed by Bioniq to enable dynamic ordinals. So what are dynamic ordinals? They are ordinals in which the image, metadata, and interactions with other assets can change over time.

The Levels Protocol consists of 12 actions that users can take to “level up” their ordinals:

The 12 Actions of the Levels Protocol

  1. Buy: Acquire items, tokens, boosts, abilities, etc. by paying bitcoin.
  2. Stake: Lock up resources like ordinals in exchange for rewards or tokens.
  3. Burn: Consume tokens or items, perhaps burning ordinals from one collection to receive another.
  4. Risk: Add uncertainty with possibilities of loss or gain, like a % chance an ordinal’s image changes.
  5. Transition: Allow ordinals or items to change states, e.g. defensive to offensive position.
  6. Achieve: Earn rewards like badges for completing tasks or milestones.
  7. Steal: Take ordinals, resources or abilities directly from other participants.
  8. Upgrade: Dynamically change an ordinal’s image or metadata, adding borders, badges, etc.
  9. Claim: Verify ownership to claim free or earned rewards, tokens or resources.
  10. Airdrop: Receive unexpected rewards, adding a fun surprise element.
  11. Trade: Trade ordinals for other ordinals, or bundle ordinals with tokens to trade.
  12. Launch: Start a specific action, event or process.

These 12 actions aim to be comprehensive, allowing any game mechanics to be implemented using the Levels Protocol. Just about any board game, card game or even complex video game could be broken down into these core actions.

The Levels Protocol in Action

We can use the Bioniq op_kitten collection as an example of the Levels Protocol to illustrate what is possible:

  1. Claim – Game players claim 10 free kittens from the launchpad to get started. Bioniq has a variety of mechanisms to limit botting in the case of free claims like this.
  2. Upgrade – Game players can upgrade their kitten from level 0 to level 1. This included an “upgrade” animation and text to help users learn about the OP_cat initiative that the collection was promoting.
  3. Risk – Each time a player decided to upgrade their kitten, there was a 16% chance that the kitten would die, so that it could no longer level up within the game.
  4. Achieve – The end goal for players was to achieve Level 21 — passing through all of the levels of BIP Land without dying.

Overall, op_kitten had fairly simple game mechanics, but had high engagement and potential for many more use cases to make the game even more compelling.

Dynamic Ordinals for Everyone

For creators, this opens up thousands of possibilities for how your community or users can engage with an ordinals collection over time. We’ll be releasing a variety of new dynamic collections based on this Levels framework and we’ll have many more examples to share that will demonstrate how collections might want to take advantage of these dynamics.

Bob Bodily
Bob Bodily
CEO of Bioniq. Entrepreneur and lifelong learner. Finding product market fit for blockchain solutions one user at a time.